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HISTORY:
v1.0- Base Release-30 Cards + 10 Bonus Cards = 40 Cards
BONUS!- 10 original cards by Zach Lome and AJ Lome

RULE ADDITIONS/CHANGES:
There is a new type of card: Equipment. That card type is the same as Artifact, except for a few differences. Equipment cards include: Armor, Relic, Weapon, Accessory, Head. Rules on Equipment cards:
* When cast, put in an Equipment pile.
* When tapped, the equipment card is not in effect.
* During your upkeep, you may choose to put an Equipment card on a creature you control.
* That creature gains all abilities listed on the equipment card.
* You may choose to take off any number of Equipment cards of a character during your upkeep.
* The base limits for the amount of equipment cards are:
* 1 Armor
* 2 Relics
* 1 Weapon
* 1 Accessory
* 1 Head
* "Equipped creature" refers to the creature that has the equipment card on it.
OPTIONAL: A new counter, Speed, right after Strength. This affects combat only, and creatures/artifact creatures only. In combat, the creature with the higher speed goes first (As though it had the original first strike). If they are equal, then they deal damage at the same time (like normal). First Strike modified; now it only increases speed by 8 (So, if you gave a creature with 1 speed first strike using something, then it still would deal damage AFTER a creature with a speed of 10).

CARDS:
GOLBEZ | 3BB
Type: Summon Legend
3B,tap: target creature any opponent controls is now under your control until end of next upkeep.
BBBB,tap: Destroy target white or blue creature.
FT:--
5/4/1

KEFKA | 1BBRR
Type: Summon Legend
BRRX,tap: deal 3 damage to X creatures, divided any way you choose.
BBB,tap: Destroy target artifact creature.
3RR: put a -1/-1 counter on target creature you control. Give Kefka +2/+1 until end of turn.
FT: "Now, for my next trick, I will make you all...disappear!" -Kefka
6/3/3

SEPHIROTH | 1BBBBB
Type: Summon Legend
BB,tap: target creature any opponent owns is tapped until Sephiroth's controller's next upkeep.
3B,tap: target creature any opponent controls is now under your control until end of next upkeep.
3BBBBB: Destroy all lands. All creatures are now at 1/1 permanently. Each player is down to 5 life. If life total of player is at less than 5 or at 5, they now have 1 life. If player is at 1 life, they automatically lose, and if playing for ante, their ante card goes to the caster of Sephiroth.
FT: "Lady luck, don't fail us now." -Cid Highwind
6/5/2

LOCKE | 3UUR
Type: Summon Legend
First Strike
3RR,tap: gain control of target non-creature artifact.
3RRUX,tap: gain control of target non-creature artifact, and deal X damage to target non-flying, non-artifact creature.
3UUUU,sacrifice Locke: put 2 thief tokens into play. Treat these tokens as 1/2 summon thieves with first strike.
FT: "Call me a thief and I'll rip your throat out!" - Locke
5/4/5

SHADOW | 2BBB
Type: Summon Legend
First Strike
3, tap: Target creature you control does not deal nor take damage in combat until end of turn.
FT: "..."
6/2/6

CLOUD | 3BBWW
Type: Summon Legend
Banding
tap: put target non-creature artifact you own with a non-constant effect under Cloud or take an artifact off of Cloud.
1,tap: use target artifact under Cloud for half the cost. If artifact has a tap in its cost, tap it as normal. Put one degeneration counter on that artifact. If there are 5 degeneration counters on an artifact, remove it from the game.
FT: --
4/5/4

CECIL | 2RRRR
Type: Summon Legend
First strike, web (can block flying creatures)
WW, tap: deal 2 damage to target black attacking or blocking creature.
XWWW,tap: prevent X damage to target creature or player from one source. This does not prevent that source from dealing damage again later in this turn.
BB, tap: deal 2 damage to target white attacking or blocking creature.
FT: --
5/6/2

KUPO | 1W
Type: Summon Moogle
Kupo can't block.
GGG,tap: No combat damage is done this turn. Kupo does not untap during your next untap phase.
FT: "Kupo! Kupo! Kupopo!"
1/1/1

MUSTADIO THE MECHANIC | 1
Type: Artifact Creature
Mustadio the mechanic counts as a legend.
tap: deal 1 damage to target artifact creature, or prevent 1 damage to target artifact creature.
FT: --
0/1/3

LOBO | 1G
Type: Summon Wild Dog
FT: --
2/1/3

ODIN | 3RR
Type: Summon Summon
4, T: Destroy target summon with toughness less than Odin's toughness.
FT: --
3/3/3

BAHAMUT ZERO | 2BBB
Type: Summon Summon
5, tap: Deal 4 damage to all of target player's creatures.
FT: --
4/2/1

ATMA WEAPON | 5X
Type: Weapon Equipment
+X/+0
FT: "Many believe a long time ago, there was a weapon of mass destrution."

MAGITEK ARMOR | 7
Type: Armor Equipment
No equipment cards other than Relic equipment cards have any effect on Equipped creature.
+2/+1(/+1)
3, tap: Deal 1 damage to target creature or prevent 2 damage to equipped creature.
FT: --

GAIA GEAR | 4
Type: Armor Equipment
Protection from Green
2, tap: Equipped character gets +0/+2 until end of turn.
FT: --

RED JACKET | 4
Type: Armor Equipment
Protection from Red
2, tap: Equipped character gets +0/+2 until end of turn.
FT: --

ZEPHYR CAPE | 3
Type: Relic Equipment
First Strike when defending
FT: --

GENJI GLOVE | 4
Type: Relic Equipment
Equipped character can now have 2 weapon equipment cards equipped.
FT: --

SNOW MUFFLER | 5
Type: Armor Equipment
2, tap: Equipped character gets +0/+2 until end of turn.
If equipped character is dealt blue damage, that creature instead gets +0/+X until end of turn, where X is the amount of blue damage.
FT: --

GREEN BERET | 3
Type: Head Equipment
+0/+1
FT: --

ILLUMINA | 7
Type: Weapon Equipment
+3/+0
If equipped character attacks and is not blocked, you may choose instead to deal 3 white damage to any creature. If you choose to do so, then equipped character deals no damage in combat this turn.
FT: --

METEO | 4RRR
Type: Sorcery
Deal 8 damage to all creatures and players.
FT: --

FROG | 1G
Type: Enchant Creature
Enchanted creature is now a green 1/1(/1) Summon Frog with web (can block creatures with flying). If another Frog is cast on enchanted creature, remove both frogs and restore the card to its normal strength and toughness, and abilities. Other enchantments still stay and are effective while and after Frog is cast.
FT: --

STONE | 2RR
Type: Enchant Creature
During your upkeep, put a Stone counter on enchanted creature. If there is 1 Stone counter, creature cannot take or deal damage in combat. If there are 2 Stone counters on enchanted creature, that creature cannot participate in combat. If there are 3 Stone counters on enchanted creature, that creature is considered out of the game until Stone is removed or all Stone counters are removed.
FT: --

QUICK |
2UUUU
Type: Sorcery
Take another turn the turn after Quick is cast.
FT: --

PHOENIX DOWN |
1W
Type: Instant
Choose target creature in your graveyard and put it into play. That creature cannot use any abilities, attack, or block until your next upkeep.
FT: --

X-ETHER |
2U
Type: Instant
Untap up to 5 lands.
FT: --

ETHER |
1U
Type: Instant
Untap up to 3 lands.
FT: --

TINCTURE |
U
Type: Instant
Untap 1 land.
FT: --

GESTAHL'S PORTRAIT |
3
Type: Artifact
During your upkeep, you may tap a creature and make its power and toughness 1/1 until end of turn to gain one life at the end of your turn. That creature cannot untap until next upkeep, under any circumstances.
FT: --
________________________________-
BLACK CHILL | 2BX
Type: Sorcery
Tap X creatures. Deal 2 damage to each white, blue, or green creature tapped in this way. Deal 1 damage to each black or red creature tapped in this way.
FT: "See? Even the demons shiver, on this frostbitten night."

FLESH NIGHTMARE | 1BB
Type: Summon Zombie
Remove 2 Flesh Tokens: Regenerate Flesh Nightmare
BB: deal 1 damage to target non-black, non-artifact creature, and deal 2 damage to a random creature you control that is not Flesh Nightmare. Put one Flesh Token on Flesh Nightmare.
FT: "Do you see what they did to my arm? That was just one, mind you. There are THOUSANDS out there..."
2/1

THE THIRST | 2R
Type: Enchant Creature
When The Thirst is cast, put 3 +1/+1 counters on enchanted creature. During your upkeep, kill or sacrifice a creature or put a -1/-1 counter on enchanted creature.
FT: "You will be immortal... but you must feed."

HOLY HAND GRENADE | 4
Type: Artifact
Each upkeep starting the turn after Holy Hand Grenade came into play, put one time counter on it.
Remove X Time Counters, Sacrifice Holy Hand Grenade: Deal 5 damage, divided any way you choose, to target creatures or players. If the amount of Time Counters is more or less than three, sacrifice target creature and take 2 damage as well as dealing 5 damage.
FT: "One... two.... five!" "Three sir, three!" "ah, Three!"

SHEATH
CC: 3W
Type: Instant
When sheath is cast, you may choose to either put 3 -1/-0 counters on any creatures, or you may choose to make all of target opponent's creatures 0/1 creatures with no abilities until end of turn.
FT: "As the sword is drawn, it can be sheathed just as easily... and what shall you do then? With no weapons, you are nothing."

JESTER
CC: 1RR
Type: Summon Jester
On your upkeep phase, randomly tap any card in play other than Jester. No abilities can be used to untap that creature until end of turn.
R, Tap: Deal 1 damage to target creature.
RR, Tap: Deal 1 damage to target player.
1R, Tap: Prevent 1 damage to target creature.
2R, Tap: Prevent 1 damage to target player.
Strength/Toughness: 2/2
FT: "*BUUUURP!*" - Caesar, History of the World, Part I

RING OF SHADOWS (Ver. 1)
CC: 3
Type: Artifact
During your upkeep, if Ring of Shadows is tapped, put 1 usage counter on it, else remove 1 usage counter from Ring of Shadows. If there are 3 usage counters on it, untap it.
You may choose not to untap Ring of Shadows during your untap phase.
2, Tap: Target creature you control gains shadow as long as Ring of Shadows is tapped.
FT: "Hey, look at me! Invisible, visible, invisible, visible..."

RING OF SHADOWS (Ver. 2)
CC: 4
Type: Artifact
During your upkeep, if Ring of Shadows is tapped, put 1 usage counter on it. If there are 3 usage counters on Ring of Shadows, untap it. If it is untapped, remove 1 usage counter from Ring of Shadows.
You may choose not to untap Ring of Shadows during your untap phase.
2, Tap: Target creature cannot attack or block, and can only be the target of your spells as long as Ring of Shadows remains tapped.
FT: "See this artifact? A dreadful device ... who knows what spies or assassins could do with one." -Sorine Relicbane

ANGEL-DEVIL
CC: WWBB
Type: Summon Angel-Devil
Flying
B: Swampwalk until end of turn.
W: Plainswalk until end of turn.
1: +1/+1 until end of turn.
FT: "A Devil with the Gods? Never." -Lim-Dúl and Serra
P/T: 2/3

SHED
CC: 3UU
Type: Enchant Creature
When cast, remove all enchantments and counters on enchanted creature. That creature can no longer contain counters.
When enchanted creature is dealt lethal damage from a creature, prevent all damage from that creature and all other creatures that turn.
FT: "You'se ain't no snake... how come ya can shed?!" -Cid Highwind II


NOTE:
"CC" is Casting Cost
"FT" is Flavor Text
"Type" is the Type of card
The text in all caps is the card name.


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