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Noctyrn

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Welcome to my page, dedicated to RyanX's IRC-Based MUD!


Well, some of you(*ahem* most of you...) don't know what Noctyrn is, so I'll have to explain it. This might take a while, but I've got the time. (5:44PM CST).

Stats:

*Very large.

*Super fast, if your end is fast.

*Totally unique in it's structure.

*Written in TCL, so it's gunna be 1337, n'stuph.


Background:

Noctyrn was started in late December, 1998, when RyanX got fed up with Geminis, his current IRC MUD. No programming was started until about a week later, when he got his name, Noctyrn, based on the word Nocturne, for Dark Evil. He got some f0ked up people(Me, Golbez, Him, Chibi-USA), and we started creating names and stuff. It's grown since then... that's 'bout it.


Updated:

A real short while ago.

Current Status:

These things are finished:

  • Connecting procedures
  • Char creation
  • Char loading and saving
  • status(sc and quest)
  • Chatting(chat, say, tell, pray)
  • Looking(look and lookn, looks, etc.)
  • Examine and take from creatures(MOBs)
  • get/get all
  • drop/drop all
  • sac/sac all
  • inv and eq
  • wear (item)
  • Crys command(you use crystals for usual stuff)
  • levelling
  • Game(view counters for the game)
  • God
  • More God stuff
  • The main town, Kemin
  • BeforeExec/AfterExec(for room entering and exiting)
  • Creatures/MOBs

There are no buggy things.

I don't have time to list all the things that need to be finished.

You can find out about Noctyrn, and other projects by Ryan(and iceflare) at the iceflare homepage.

RyanX's homepage.


Noctyrnal: What is it?


Noctyrnal is a w0nky little external program for Noctyrn being created by none other than... ME! It'll have pretty simple interface, be really quick, hopefully really small, and really powerful. What may confuse some people about it is how it works.

Well, it's pretty simple. You make an area using it. You save it as the normal .LOC file. You send to RyanX. Done.


Stats:

*Very small size.

*Really fast.

*Simple to use.


Background:

Noctyrnal has a short, stupid, and quick-to-type history. I thought it up one afternoon as we were thinking about how we could make add-on areas ("We" being me, RyanX, and Golbez). I thought, "Hey, why don't I make the editor? I can never have too much work!" And thus I did. And I wasted your time by making this longer than it really was.


Updated:

Noctyrnal has last been updated 1/14/99.

Current Status:

These things are finished:

  • Setting God level required
  • Setting basic stuff
  • Writing descriptions
  • View of room in the window
  • Saving and loading
  • Started on creating special events.

I'm having a ton of trouble figuring out the code for creating multiple rooms, and making the "map".

I don't want to list all the things that need to be finished.

NOTE: Since NocEdit has been made, and is FUNCTIONAL, I'm cancelling Noctyrnal. You can get it here, at the download page.


FINAL FANTASY RPG MUD


This is a MUD I'M Making. It's in its early stages right now, and so is this page. It'll look more y00neeform later, but for now it's just all the info packed into one.

It was borne into the pack of IRC MUDS a while ago, when I was bored. Now, it has SHTUFF!!

SHTUFF:

  1. Char creation(semi finished)
  2. Talking
  3. Status(just SC... no quest stuff yet)

That's... heh heh... that's all.



in progressAlways under construction. Email ChryoZak@hotmail.com.


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inevitable small text: Logo copyright 1998 DarkBorg. Ask him if you want your web pics. In progress and new copyright someyear Claris Corp. Steal stuff, you die. And no complaints please. And the rest of the graphix are mine. Don't mess with those, either. Unless you email me, and I okay it. Now, you're just being lame, still reading all this stuff..... of course, I'm being lame for typing it. G'bye, now.... yes, NOW! erg...