Back to the index.
Welcome to my page, semi-dedicated to RyanX's IRC-Based MUD!
Well, some of you(*ahem* most of you...) don't know what Noctyrn is,
so I'll have to explain it. This might take a while, but I've got the time.
(8:54 PM CST).
Stats:
*Very large.
*Super fast, if your end is fast.
*Totally unique in it's structure.
*Written in TCL, so it's 1337, n'stuph.
Background:
Noctyrn was started in late December, 1998, when RyanX got fed up with
Geminis, his current IRC MUD. No programming was started until about a week
later, when he got his name, Noctyrn, based on the word Nocturne, for Dark
Evil. He got some f0ked up people(Me, Golbez, Him, Chibi-USA), and we started
creating names and stuff. It's grown since then... that's 'bout it.
Updated:
Today.
Current Status:
These things are finished:
- Connecting procedures
- Char creation
- Char loading and saving
- status(sc and quest)
- Chatting(chat, say, tell, pray)
- Looking(look and lookn, looks, etc.)
- Examine and take from creatures(MOBs)
- get/get all
- drop/drop all
- sac/sac all
- inv and eq
- wear/wield (item)
- Crys command(you use crystals for usual stuff)
- levelling
- Game(view counters for the game)
- God
- More God stuff
- The main town, Kemin
- BeforeExec/AfterExec(for room entering and exiting)
- Creatures/MOBs
- Give
- Item/consider for checking items and mobs, respectively.
- Advanced item manipulation(special stuff.)
There are no buggy things.
Noctyrn is near done, but it will ALWAYS be growning..
You can find out about Noctyrn, and other projects by Ryan(and iceflare)
at the defunct iceflare homepage.
RyanX's homepage.
FINAL FANTASY RPG MUD
This is a MUD I'M Making. It's in its early stages right now,
and so is this page. It'll look more y00neeform later, but for now it's just
all the info packed into one.
It was borne into the pack of IRC MUDS a while ago, when I was bored. Now,
it has SHTUFF!!
SHTUFF:
- Char creation(semi finished, strange bug that cuts it off)
- Talking
- Status(just SC... no quest stuff yet)
That's... heh heh... that's all.
Anyone who has XiRCON and thinks they're leet enough to fix FFRPG MUD, tell
me so I can tell you the problems and send you FFRPG MUD. Then you get credit.
Whee.
inevitable small text: Logo copyright 1998
DarkBorg. Ask him if you want your web pics. In progress and new copyright
someyear Claris Corp. Steal stuff, you die. And no complaints please. And
the rest of the graphix are mine. Don't mess with those, either. Unless you
email me, and I okay it. Now, you're just being lame, still reading all this
stuff..... of course, I'm being lame for typing it. G'bye, now.... yes, NOW!
erg...